

It's a little clumsy, but it's well-intentioned and ambitious.

That's a delight in itself - Steelrising puts a lot more emphasis on platforming than many Soulslikes. Steelrising became its own thing, offering its own delights.ĭelights like a hazily lit eighteen century world straight out of a painting by Claude Lorrain, where the outskirts of Paris have streets of mud rutted with tracks and chateaus become tumbledown traversal puzzles.

#Steelrising software#
I will be honest: a surprising amount of the early fun comes from seeing how the familiar From Software systems are repurposed - what counts for a bonfire here, and what you're collecting instead of souls. Its lovely, off-beat stuff, from the fact that you meet Marie Antoinette before the credits have really faded, down to the fact that you play as a sort of balletic china doll, teetering along on spindly legs, but with twin swords ensuring you're capable of unleashing proper horror on anyone you meet. In the case of Steelrising those specific double-A charms come down to the setting a lot of the time, which offers an automaton spin on the French Revolution that sees you heading for the barricades to defeat the ruling classes and smack around all kinds of brass and bronze horrors. I hadn't noticed until I suddenly looked around how many double-As are opting for the souls approach. You get a framework that is recognisable and satisfying on which to build out your specific double-A charms. What I mean is it's a Soulslike today in part at least because Soulslikes are the perfect contemporary style for double-A development. That sounds mean and I absolutely don't intend it that way. I am pretty sure that in a previous era Steelrising would have been a cover shooter. Then we had open-worlds, whether you were a Saint or in a UFO, and endless cover shooters, with stuff like - well, there were a lot of cover shooters indeed. For a while this was "third-person shooter with a gimmick", so you got Fracture and its terrain deformation, or Red Faction with all those walls coming down. One of the things I've only realised recently is how double-As like to find a groove to settle in en-masse.
